![]() ![]() It all boils down to portability: If you are supporting one platform, and one platform only, for all of eternity use whatever makes your job the easiest on that platform. ![]() I can't speak to the PSP or handhelds, but if they don't have proprietary interfaces, they probably have OpenGL (which is pretty much true everywhere). ![]() In computers, both Mac OS X and Linux both support OpenGL, and in terms of consoles, at least the Wii has interfaces that are highly reminiscent of OpenGL. ![]() While D3D has more tools available (jury is still out on "better"), and perhaps better support on the Windows platform, on other platforms support is pretty much non-existent. The two (assuming, as mentioned, D3D) are very similar in what they do and how they do it but there is a pivotal point in here: "Better", in this case, is a relative term.
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